AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Australia Q3 2022
An overview of the performance of the top 5 hypercasual games on iOS in Australia during Q3 2022, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 Hypercasual Games on iOS in Australia in Q3 2022
During the third quarter of 2022, the top 5 hypercasual games on iOS in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance, with data sourced from Sensor Tower. For more insights, visit Sensor Tower's platform.
Fill The Fridge!
From Rollic Games, this game demonstrated a steady decline in weekly downloads from approximately 32.9K in late June to 6.3K by the end of September. Revenue peaked at around $1.1K in the last week of June and fluctuated before stabilizing around $470 by the end of the quarter. Active users saw a consistent decrease from 70.6K to 27.7K over the same period.
Basket Battle
Published by Supersonic Studios Ltd, this game's downloads were initially around 14.8K in late June, dropped to 4.1K in late July, and then surged to 26.7K by the end of August. The game's active users showed a significant increase from 14.5K to 54.4K over the quarter.
Crowd Evolution!
Another title from Rollic Games, Crowd Evolution! started with 5.8K downloads in late June, peaking at 18.1K in early August before settling at 7.4K by late September. Revenue increased modestly from $213 in mid-July to $618 in early August, then gradually declined to $153 by the end of the quarter. Active users peaked at 45K in early August but decreased to 31.4K by the end of September.
Rope and Demolish
Voodoo’s game experienced a notable increase in downloads from 137 in late June to 23K in mid-July, followed by a gradual decline to 5.4K by the end of September. Revenue saw a brief peak of $576 in mid-July before tapering off to zero by late August. Active users peaked at 45.5K in late July and ended the quarter at around 33.2K.
Going Balls
Also from Supersonic Studios Ltd, this game maintained a steady download rate, starting at 6.4K in late June and climbing to 13.9K by late September. Revenue remained relatively stable, starting at $243 and ending at $261. Active users increased from 32.6K to 51.8K over the quarter.
These insights highlight the dynamic nature of the hypercasual gaming market on iOS in Australia. For a deeper dive into these metrics and more, visit Sensor Tower.